Power Girl

Super Strong Blonde Brick

Description:
POWER GIRL

Val Char Cost Roll Notes
60 STR 50 21- Lift 102.4tons; 12d6 6
20 DEX 30 13- OCV: 7/DCV: 7
30 CON 40 15-
15 BODY 10 12-
8 INT -2 11- PER Roll 11-
10 EGO 0 11- ECV: 3
25 PRE 15 14- PRE Attack: 5d6
18 COM 4 13-

20+25 PD 8 Total: 20/45 PD (15/40 rPD)
20+25 ED 14 Total: 20/45 ED (15/40 rED)
4 SPD 10 Phases: 3, 6, 9, 12
18 REC 0
60 END 0
60 STUN 0 Total Characteristic Cost: 179

Movement: Running: 6"/12"
Flight: 25"/200"
Leaping: 12"/24"
Swimming: 2"/4"

Cost Powers END
60 Energy Conversion: VPP, 50 base + 10 control cost, (75 Active Points); all slots Only For Absorption (-1 ½)
30 Power Manipulation: Elemental Control, 60-point powers
30 1) Power Blast: Energy Blast 12d6 (60 Active Points) 6
32 2) Power Field: Force Field (25 PD/25 ED), Hardened (¼) (62 Active Points) 6
30 3) Power Flight: Flight 25", x8 Noncombat (60 Active Points) 6
16 4) Power Barrier: Force Wall (12 PD/12 ED; 5" long and 2" tall) (70 Active Points); Feedback (-1), Increased Endurance Cost (x2 END; -½) 14
7 Power Punch: HA +5d6 (25 Active Points); Increased Endurance Cost (x5 END; -2), Hand-To-Hand Attack (-½) 10
19 Energy Infused Skin: Damage Resistance (15 PD/15 ED), Hardened (
¼) (19 Active Points)
5 Energy Cohesion: Power Defense (5 points)
3 See Ultraviolet Energy: Ultraviolet Perception (Sight Group) (5 Active Points); Costs Endurance (-½) 1
7 X-Ray Vision: N-Ray Perception (Sight Group) (10 Active Points); Costs Endurance (-½) 1
Notes: Cannot see through Lead, Force Fields, or Force Walls
10 Wrist Communicator: Mind Link , Human class of minds, Specific Group of Minds, Any distance, No LOS Needed (once characters receive their headsets), Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), Limited Power Only works with thosw who have wrist communicator (-1), OIF (radio headsets, character must give one to each person he wants to link with; -½), Sense Affected As Radio and Hearing Groups, Not Mental Group (-½)
Brick Tricks
Maneuver OCV DCV Notes
4 Bearhug +0 +0 17d6 Crush, Must Follow Grab
5 Fist-Grab +1 +1 Grab One Limb, Block
3 Grab -1 -1 Grab Two Limbs, 75 STR for holding on
4 Toughness +2 +2 Block, Abort
4 Jab +0 +2 15d6 Strike
5 Double Fist Strike -2 +1 17d6 Strike
4 +1 HTH Damage Class(es)

Perks
2 Agent: Contact 11-
1 Holocaust: Favor
2 Fringe Benefit: Local Police Powers
1 Contact: Movie Director 8-

Talents
3 Perfect Pitch

Skills
10 +2 with HTH Combat
6 +2 with Martial Maneuvers
8 +4 with Power Blast
3 Acrobatics 13-
5 Acting 15-
3 Jack of All Trades
1 1) PS: Actress (2 Active Points) 11-
1 2) PS: Dancer (2 Active Points) 11-
1 3) PS: Singer (2 Active Points) 11-
1 4) PS: Waitress (2 Active Points) 11-
3 KS: The Superhuman World 12-
3 KS: One World To Save 12-
7 Power: Energy Conversion 13-

Total Powers & Skill Cost: 339
Total Cost: 518

200+ Disadvantages
20 Dependent NPC: Parents 8- (Normal; Unaware of character’s adventuring career/Secret ID; Group DNPC: x2 DNPCs)
25 Dependent NPC: Younger Brother 8- (Incompetent; Unaware of character’s adventuring career/Secret ID; Group DNPC: x2 DNPCs)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)
20 Psychological Limitation: Code vs. Killing (Common, Total)
15 Social Limitation: Ditzy (Very Frequently, Minor)
15 Social Limitation: Secret ID (Leslie Anne Lavine) (Frequently, Major)
20 Vulnerability: 2 x Effect Mental Powers (Common)
20 Vulnerability: 2 x STUN Mental Powers (Common)
0 Reputation: Flighty and Ditzy Superheroine, 8- (Known Only To A Small Group)
133 Experience Points

Bio:

Power Girl

Midwest Guardians Corefire